![]() ![]() Edit: I found the issue, it's the texture loading funciton. In other news I've isolated two pieces of code that take 9 minutes and 8.25 minutes on export of head_000_r so we are getting closer. Thank you for the tools guys! Exporting still very slow - shows GIMS not responding! Importing is awesome fast with the new files though! Make sure when you move the model that you move the object pivot along with it. I imported both agatha and the head model at once in 3ds and I note that they don't line up at all, the head floats above agatha similar to what you've shown. I don't do peds so unfortunately I won't be much help here. Looks like either a transform issue (wrong x,y,z origin) or could be a bone issue where the head is no longer attached to the other skeleton bones. Swapping out the head_000_r.skel file created by GIMS with a renamed mp_f_freemode_01.skel file doesn't solve this problem. While my replacement head is facing the correct direction, though, I now have a new problem: my head is now partially floating on top of my body. If z is 0, click on "reset selected," which will in turn set the z-value to -180. After attaching your replacement head onto your existing head and deleting the existing head, click on the select and rotate button, go to Reset XForm, click on your head mesh, press F12 and make sure the z value under Absolute:World is -180 when facing forward. I finally figured out how to solve the the flipped head issue. September 7 Edit: I made a reworked manual install package. If you experience problems with the files above, let me know what file you are importing/exporting, send me the log (it writes to log after you close 3ds only), or send me the files and I will test it out.Īugust 18 Edit: I have updated the files with a newer version that should fix skinning issues. I know that there are other parts of the code that are extremely slow, but it takes time to pinpoint where the problem is located. The parts I commented out do not cause crashes but are very very slow for reasons I cannot explain. The functions I got so far include fn StructFromScene and fn StructFromFile in MAXFactory.ms as well as fn CreateMesh in Core.ms. I then went in and commented out the code that was taking too long. What I did was slap some timestamp() everywhere to time the duration of specific functions. You may have to create the log folder yourself prior to running. ![]() *edit: you need to create the Format.ms file - you can use notepad for this. It should create a log file under c:\Log\ called Format. odr to confirm it is working properly then test whatever files you are having a problem with. ![]() One set goes in shared, the other in GTA V. Hopefully this will help simplify installation for people. I've made a new manual install package, download it here: You can try these replacement GIMS files: I left the GIMS SOURCE OPENso anybody can dig into it and find out what changes I've made and if you can fix freezing issue be my guest.ĭo you think you can share your script with us? I assume you edited GIMS.ms to reduce the load time. The version is uploaded is the last version uploaded in OpenIV and found on this froum, I WILL NOT UPDATE newer versions but Net UI when 3Doomer used Old methods to create GIMS UI.ītw, It works fine and I tested on other systems and just two of them had this issue and one of them was fine. ![]() Whatever it is, I believe it's becuz of GUI changes made in 3dsmax 2018 and. I tried to find why it goes frozen but original developer made a real mess with his coding I did not change any code of main core and other parts, I only fixed error parts caused by new version of 3ds max.īut GIMS randomly freeze on tab switching for 2- 5 minutes, it has no error and will be fine after a while. After launching max for materials you can pick folder is in _local\GIMS\MaterialData I put last version of them there. Copy _local to 'C:\Users\ yourusername\AppData\Local'ģ. Copy _3dsmaxroot data to 3ds max root like 'C:\Program Files\Autodesk\3ds Max 2018'Ģ. "Run-Time" error on material convertingġ. "Can't find resources" Error on Importing Hi, I had lot of requests about GIMS for 3ds max 2016+, Well here we go I fixed it. ![]()
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